core/hid: Prevent Emulated controller from flapping with multiple inputs devices

This commit is contained in:
german77 2021-11-02 22:50:30 -06:00 committed by Narr the Reg
parent 136eb9c4c2
commit 157e0b85fd
5 changed files with 77 additions and 36 deletions

View file

@ -183,8 +183,11 @@ void EmulatedController::ReloadInput() {
if (!button_devices[index]) {
continue;
}
const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
Common::Input::InputCallback button_callback{
[this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
[this, index, uuid](Common::Input::CallbackStatus callback) {
SetButton(callback, index, uuid);
}};
button_devices[index]->SetCallback(button_callback);
button_devices[index]->ForceUpdate();
}
@ -193,8 +196,11 @@ void EmulatedController::ReloadInput() {
if (!stick_devices[index]) {
continue;
}
const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
Common::Input::InputCallback stick_callback{
[this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
[this, index, uuid](Common::Input::CallbackStatus callback) {
SetStick(callback, index, uuid);
}};
stick_devices[index]->SetCallback(stick_callback);
stick_devices[index]->ForceUpdate();
}
@ -203,8 +209,11 @@ void EmulatedController::ReloadInput() {
if (!trigger_devices[index]) {
continue;
}
const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
Common::Input::InputCallback trigger_callback{
[this, index](Common::Input::CallbackStatus callback) { SetTrigger(callback, index); }};
[this, index, uuid](Common::Input::CallbackStatus callback) {
SetTrigger(callback, index, uuid);
}};
trigger_devices[index]->SetCallback(trigger_callback);
trigger_devices[index]->ForceUpdate();
}
@ -229,13 +238,18 @@ void EmulatedController::ReloadInput() {
motion_devices[index]->ForceUpdate();
}
// Use a common UUID for TAS
const auto tas_uuid = Common::UUID{0x0, 0x7A5};
// Register TAS devices. No need to force update
for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
if (!tas_button_devices[index]) {
continue;
}
Common::Input::InputCallback button_callback{
[this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
[this, index, tas_uuid](Common::Input::CallbackStatus callback) {
SetButton(callback, index, tas_uuid);
}};
tas_button_devices[index]->SetCallback(button_callback);
}
@ -244,7 +258,9 @@ void EmulatedController::ReloadInput() {
continue;
}
Common::Input::InputCallback stick_callback{
[this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
[this, index, tas_uuid](Common::Input::CallbackStatus callback) {
SetStick(callback, index, tas_uuid);
}};
tas_stick_devices[index]->SetCallback(stick_callback);
}
}
@ -423,7 +439,8 @@ void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage
ReloadInput();
}
void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index) {
void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index,
Common::UUID uuid) {
if (index >= controller.button_values.size()) {
return;
}
@ -432,7 +449,16 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = controller.button_values[index];
// Only read button values that have the same uuid or are pressed once
if (current_status.uuid != uuid) {
if (!new_status.value) {
return;
}
}
current_status.toggle = new_status.toggle;
current_status.uuid = uuid;
// Update button status with current
if (!current_status.toggle) {
@ -553,12 +579,23 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
TriggerOnChange(ControllerTriggerType::Button, true);
}
void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index) {
void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index,
Common::UUID uuid) {
if (index >= controller.stick_values.size()) {
return;
}
std::lock_guard lock{mutex};
controller.stick_values[index] = TransformToStick(callback);
const auto stick_value = TransformToStick(callback);
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
if (controller.stick_values[index].uuid != uuid) {
if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
return;
}
}
controller.stick_values[index] = stick_value;
controller.stick_values[index].uuid = uuid;
if (is_configuring) {
controller.analog_stick_state.left = {};
@ -592,12 +629,23 @@ void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::s
TriggerOnChange(ControllerTriggerType::Stick, true);
}
void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index) {
void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index,
Common::UUID uuid) {
if (index >= controller.trigger_values.size()) {
return;
}
std::lock_guard lock{mutex};
controller.trigger_values[index] = TransformToTrigger(callback);
const auto trigger_value = TransformToTrigger(callback);
// Only read trigger values that have the same uuid or are pressed once
if (controller.stick_values[index].uuid != uuid) {
if (!trigger_value.pressed.value) {
return;
}
}
controller.trigger_values[index] = trigger_value;
controller.trigger_values[index].uuid = uuid;
if (is_configuring) {
controller.gc_trigger_state.left = 0;