core/hid: Prevent Emulated controller from flapping with multiple inputs devices
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5 changed files with 77 additions and 36 deletions
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@ -313,21 +313,21 @@ private:
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* @param callback: A CallbackStatus containing the button status
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* @param index: Button ID of the to be updated
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*/
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void SetButton(Common::Input::CallbackStatus callback, std::size_t index);
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void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the analog stick status of the controller
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* @param callback: A CallbackStatus containing the analog stick status
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* @param index: stick ID of the to be updated
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*/
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void SetStick(Common::Input::CallbackStatus callback, std::size_t index);
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void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the trigger status of the controller
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* @param callback: A CallbackStatus containing the trigger status
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* @param index: trigger ID of the to be updated
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*/
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void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index);
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void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the motion status of the controller
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