video_core/vulkan: Added VkPipelineCache
to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
This commit is contained in:
parent
e82e3e06be
commit
16809c1fa7
15 changed files with 253 additions and 67 deletions
|
@ -321,6 +321,7 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.bg_red);
|
||||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue