SWRasterizer: Move texturing functions to their own file

This commit is contained in:
Yuri Kunde Schlesner 2017-01-29 19:22:19 -08:00
parent f9026e8a7a
commit 1683cb0ec9
4 changed files with 259 additions and 210 deletions

View file

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/regs_texturing.h"
namespace Pica {
namespace Rasterizer {
int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size);
Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor,
const Math::Vec4<u8>& values);
u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor,
const Math::Vec4<u8>& values);
Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op,
const Math::Vec3<u8> input[3]);
u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input);
} // namespace Rasterizer
} // namespace Pica