SWRasterizer: Move texturing functions to their own file
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4 changed files with 259 additions and 210 deletions
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src/video_core/swrasterizer/texturing.h
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28
src/video_core/swrasterizer/texturing.h
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "common/vector_math.h"
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#include "video_core/regs_texturing.h"
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namespace Pica {
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namespace Rasterizer {
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int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size);
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Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor,
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const Math::Vec4<u8>& values);
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u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor,
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const Math::Vec4<u8>& values);
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Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op,
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const Math::Vec3<u8> input[3]);
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u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input);
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} // namespace Rasterizer
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} // namespace Pica
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