shader: Add pools and rename files
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parent
be94ee88d2
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16cb00c521
30 changed files with 255 additions and 108 deletions
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@ -1,4 +1,5 @@
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add_executable(shader_recompiler
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backend/spirv/emit_spirv.h
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environment.h
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exception.h
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file_environment.cpp
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@ -17,10 +18,12 @@ add_executable(shader_recompiler
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frontend/ir/ir_emitter.h
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frontend/ir/microinstruction.cpp
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frontend/ir/microinstruction.h
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frontend/ir/opcode.cpp
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frontend/ir/opcode.h
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frontend/ir/opcode.inc
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frontend/ir/opcodes.cpp
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frontend/ir/opcodes.h
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frontend/ir/opcodes.inc
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frontend/ir/pred.h
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frontend/ir/program.cpp
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frontend/ir/program.h
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frontend/ir/reg.h
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frontend/ir/type.cpp
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frontend/ir/type.h
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@ -33,8 +36,8 @@ add_executable(shader_recompiler
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frontend/maxwell/instruction.h
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frontend/maxwell/location.h
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frontend/maxwell/maxwell.inc
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frontend/maxwell/opcode.cpp
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frontend/maxwell/opcode.h
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frontend/maxwell/opcodes.cpp
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frontend/maxwell/opcodes.h
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frontend/maxwell/program.cpp
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frontend/maxwell/program.h
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frontend/maxwell/termination_code.cpp
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@ -67,6 +70,7 @@ add_executable(shader_recompiler
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ir_opt/ssa_rewrite_pass.cpp
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ir_opt/verification_pass.cpp
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main.cpp
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object_pool.h
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)
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target_link_libraries(shader_recompiler PRIVATE fmt::fmt)
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