shader: Add pools and rename files
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30 changed files with 255 additions and 108 deletions
21
src/shader_recompiler/backend/spirv/emit_spirv.h
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src/shader_recompiler/backend/spirv/emit_spirv.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/program.h"
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namespace Shader::Backend::SPIRV {
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class EmitSPIRV {
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public:
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private:
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// Microinstruction emitters
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#define OPCODE(name, result_type, ...) void Emit##name(EmitContext& ctx, IR::Inst* inst);
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#include "shader_recompiler/frontend/ir/opcodes.inc"
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#undef OPCODE
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};
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} // namespace Shader::Backend::SPIRV
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