shader: Add pools and rename files

This commit is contained in:
ReinUsesLisp 2021-02-05 23:11:23 -03:00 committed by ameerj
parent be94ee88d2
commit 16cb00c521
30 changed files with 255 additions and 108 deletions

View file

@ -0,0 +1,21 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Backend::SPIRV {
class EmitSPIRV {
public:
private:
// Microinstruction emitters
#define OPCODE(name, result_type, ...) void Emit##name(EmitContext& ctx, IR::Inst* inst);
#include "shader_recompiler/frontend/ir/opcodes.inc"
#undef OPCODE
};
} // namespace Shader::Backend::SPIRV