shader: Add pools and rename files

This commit is contained in:
ReinUsesLisp 2021-02-05 23:11:23 -03:00 committed by ameerj
parent be94ee88d2
commit 16cb00c521
30 changed files with 255 additions and 108 deletions

View file

@ -14,7 +14,8 @@
namespace Shader::IR {
Block::Block(u32 begin, u32 end) : location_begin{begin}, location_end{end} {}
Block::Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end)
: inst_pool{&inst_pool_}, location_begin{begin}, location_end{end} {}
Block::~Block() = default;
@ -24,7 +25,7 @@ void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
std::initializer_list<Value> args, u64 flags) {
Inst* const inst{std::construct_at(instruction_alloc_pool.allocate(), op, flags)};
Inst* const inst{inst_pool->Create(op, flags)};
const auto result_it{instructions.insert(insertion_point, *inst)};
if (inst->NumArgs() != args.size()) {

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@ -10,9 +10,9 @@
#include <vector>
#include <boost/intrusive/list.hpp>
#include <boost/pool/pool_alloc.hpp>
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::IR {
@ -25,7 +25,7 @@ public:
using reverse_iterator = InstructionList::reverse_iterator;
using const_reverse_iterator = InstructionList::const_reverse_iterator;
explicit Block(u32 begin, u32 end);
explicit Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end);
~Block();
Block(const Block&) = delete;
@ -119,6 +119,8 @@ public:
}
private:
/// Memory pool for instruction list
ObjectPool<Inst>* inst_pool;
/// Starting location of this block
u32 location_begin;
/// End location of this block
@ -127,11 +129,6 @@ private:
/// List of instructions in this block
InstructionList instructions;
/// Memory pool for instruction list
boost::fast_pool_allocator<Inst, boost::default_user_allocator_malloc_free,
boost::details::pool::null_mutex>
instruction_alloc_pool;
/// Block immediate predecessors
std::vector<IR::Block*> imm_predecessors;
};

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@ -4,22 +4,14 @@
#pragma once
#include <memory>
#include <vector>
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
namespace Shader::IR {
struct Function {
struct InplaceDelete {
void operator()(IR::Block* block) const noexcept {
std::destroy_at(block);
}
};
using UniqueBlock = std::unique_ptr<IR::Block, InplaceDelete>;
std::vector<UniqueBlock> blocks;
boost::container::small_vector<Block*, 16> blocks;
};
} // namespace Shader::IR

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@ -13,7 +13,7 @@
#include <boost/intrusive/list.hpp>
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/opcode.h"
#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/frontend/ir/value.h"

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@ -7,7 +7,7 @@
#include <string_view>
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/opcode.h"
#include "shader_recompiler/frontend/ir/opcodes.h"
namespace Shader::IR {
namespace {
@ -26,7 +26,7 @@ constexpr std::array META_TABLE{
.type{type_token}, \
.arg_types{__VA_ARGS__}, \
},
#include "opcode.inc"
#include "opcodes.inc"
#undef OPCODE
};

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@ -14,7 +14,7 @@ namespace Shader::IR {
enum class Opcode {
#define OPCODE(name, ...) name,
#include "opcode.inc"
#include "opcodes.inc"
#undef OPCODE
};

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@ -0,0 +1,38 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::IR {
std::string DumpProgram(const Program& program) {
size_t index{0};
std::map<const IR::Inst*, size_t> inst_to_index;
std::map<const IR::Block*, size_t> block_to_index;
for (const IR::Function& function : program.functions) {
for (const IR::Block* const block : function.blocks) {
block_to_index.emplace(block, index);
++index;
}
}
std::string ret;
for (const IR::Function& function : program.functions) {
ret += fmt::format("Function\n");
for (const auto& block : function.blocks) {
ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
}
}
return ret;
}
} // namespace Shader::IR

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@ -0,0 +1,21 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/function.h"
namespace Shader::IR {
struct Program {
boost::container::small_vector<Function, 1> functions;
};
[[nodiscard]] std::string DumpProgram(const Program& program);
} // namespace Shader::IR

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@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/opcode.h"
#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {