shader: Add pools and rename files
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be94ee88d2
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30 changed files with 255 additions and 108 deletions
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@ -10,9 +10,9 @@
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#include <vector>
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#include <boost/intrusive/list.hpp>
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#include <boost/pool/pool_alloc.hpp>
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/object_pool.h"
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namespace Shader::IR {
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@ -25,7 +25,7 @@ public:
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using reverse_iterator = InstructionList::reverse_iterator;
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using const_reverse_iterator = InstructionList::const_reverse_iterator;
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explicit Block(u32 begin, u32 end);
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explicit Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end);
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~Block();
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Block(const Block&) = delete;
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@ -119,6 +119,8 @@ public:
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}
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private:
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/// Memory pool for instruction list
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ObjectPool<Inst>* inst_pool;
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/// Starting location of this block
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u32 location_begin;
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/// End location of this block
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@ -127,11 +129,6 @@ private:
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/// List of instructions in this block
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InstructionList instructions;
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/// Memory pool for instruction list
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boost::fast_pool_allocator<Inst, boost::default_user_allocator_malloc_free,
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boost::details::pool::null_mutex>
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instruction_alloc_pool;
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/// Block immediate predecessors
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std::vector<IR::Block*> imm_predecessors;
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};
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