shader: Add pools and rename files
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30 changed files with 255 additions and 108 deletions
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@ -9,28 +9,16 @@
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <boost/pool/pool_alloc.hpp>
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/function.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/object_pool.h"
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namespace Shader::Maxwell {
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class Program {
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friend std::string DumpProgram(const Program& program);
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public:
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explicit Program(Environment& env, const Flow::CFG& cfg);
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private:
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boost::pool_allocator<IR::Block, boost::default_user_allocator_new_delete,
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boost::details::pool::null_mutex>
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block_alloc_pool;
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boost::container::small_vector<IR::Function, 1> functions;
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};
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[[nodiscard]] std::string DumpProgram(const Program& program);
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[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool, Environment& env,
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const Flow::CFG& cfg);
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} // namespace Shader::Maxwell
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