shader: Add pools and rename files
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be94ee88d2
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30 changed files with 255 additions and 108 deletions
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@ -4,7 +4,7 @@
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/maxwell/opcode.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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@ -5,7 +5,7 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/maxwell/opcode.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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@ -6,7 +6,7 @@
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/maxwell/opcode.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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@ -5,7 +5,7 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/maxwell/opcode.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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@ -5,7 +5,7 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/maxwell/opcode.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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@ -4,7 +4,7 @@
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/maxwell/opcode.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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@ -23,8 +23,9 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
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}
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}
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IR::Block Translate(Environment& env, const Flow::Block& flow_block) {
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IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()};
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IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
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const Flow::Block& flow_block) {
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IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
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TranslatorVisitor visitor{env, block};
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const Location pc_end{flow_block.end};
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@ -6,11 +6,14 @@
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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#include "shader_recompiler/object_pool.h"
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namespace Shader::Maxwell {
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[[nodiscard]] IR::Block Translate(Environment& env, const Flow::Block& flow_block);
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[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
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const Flow::Block& flow_block);
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} // namespace Shader::Maxwell
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