shader: Add pools and rename files

This commit is contained in:
ReinUsesLisp 2021-02-05 23:11:23 -03:00 committed by ameerj
parent be94ee88d2
commit 16cb00c521
30 changed files with 255 additions and 108 deletions

View file

@ -23,8 +23,9 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
}
}
IR::Block Translate(Environment& env, const Flow::Block& flow_block) {
IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()};
IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
const Flow::Block& flow_block) {
IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
TranslatorVisitor visitor{env, block};
const Location pc_end{flow_block.end};