shader: Add pools and rename files

This commit is contained in:
ReinUsesLisp 2021-02-05 23:11:23 -03:00 committed by ameerj
parent be94ee88d2
commit 16cb00c521
30 changed files with 255 additions and 108 deletions

View file

@ -6,11 +6,14 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell {
[[nodiscard]] IR::Block Translate(Environment& env, const Flow::Block& flow_block);
[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
const Flow::Block& flow_block);
} // namespace Shader::Maxwell