shader: Add pools and rename files
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30 changed files with 255 additions and 108 deletions
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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#include "shader_recompiler/object_pool.h"
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namespace Shader::Maxwell {
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[[nodiscard]] IR::Block Translate(Environment& env, const Flow::Block& flow_block);
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[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
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const Flow::Block& flow_block);
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} // namespace Shader::Maxwell
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