shader: Implement TXQ and fix FragDepth

This commit is contained in:
ReinUsesLisp 2021-03-26 18:45:38 -03:00 committed by ameerj
parent d9c5bd9509
commit 17063d16a3
15 changed files with 264 additions and 21 deletions

View file

@ -31,7 +31,8 @@ private:
struct TextureDefinition {
Id id;
Id type;
Id sampled_type;
Id image_type;
};
struct UniformDefinitions {