shader: Implement TXQ and fix FragDepth

This commit is contained in:
ReinUsesLisp 2021-03-26 18:45:38 -03:00 committed by ameerj
parent d9c5bd9509
commit 17063d16a3
15 changed files with 264 additions and 21 deletions

View file

@ -4,6 +4,7 @@
#include "common/common_types.h"
#include "shader_recompiler/program_header.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/stage.h"
namespace Shader {
@ -14,6 +15,8 @@ public:
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
[[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;