shader: Implement TXQ and fix FragDepth
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d9c5bd9509
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17063d16a3
15 changed files with 264 additions and 21 deletions
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@ -1493,6 +1493,12 @@ Value IREmitter::ImageFetch(const Value& handle, const Value& coords, const Valu
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return Inst(op, Flags{info}, handle, coords, offset, lod, multisampling);
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}
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Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
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const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryDimensions
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: Opcode::BindlessImageQueryDimensions};
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return Inst(op, handle, lod);
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}
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U1 IREmitter::VoteAll(const U1& value) {
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return Inst<U1>(Opcode::VoteAll, value);
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}
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@ -239,6 +239,7 @@ public:
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const F32& dref, const F32& lod,
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const Value& offset, const F32& lod_clamp,
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TextureInstInfo info);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
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[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
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const Value& offset2, TextureInstInfo info);
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@ -356,6 +356,7 @@ OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32,
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OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(BindlessImageFetch, F32x4, U32, Opaque, U32, U32, )
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OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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@ -364,6 +365,7 @@ OPCODE(BoundImageSampleDrefExplicitLod, F32, U32,
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OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(BoundImageFetch, F32x4, U32, Opaque, U32, U32, )
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OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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@ -372,6 +374,7 @@ OPCODE(ImageSampleDrefExplicitLod, F32, U32,
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OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(ImageFetch, F32x4, U32, Opaque, U32, U32, )
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OPCODE(ImageQueryDimensions, U32x4, U32, U32, )
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// Warp operations
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OPCODE(VoteAll, U1, U1, )
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