shader: Implement TXQ and fix FragDepth

This commit is contained in:
ReinUsesLisp 2021-03-26 18:45:38 -03:00 committed by ameerj
parent d9c5bd9509
commit 17063d16a3
15 changed files with 264 additions and 21 deletions

View file

@ -239,6 +239,7 @@ public:
const F32& dref, const F32& lod,
const Value& offset, const F32& lod_clamp,
TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
const Value& offset2, TextureInstInfo info);