shader: Implement TXQ and fix FragDepth

This commit is contained in:
ReinUsesLisp 2021-03-26 18:45:38 -03:00 committed by ameerj
parent d9c5bd9509
commit 17063d16a3
15 changed files with 264 additions and 21 deletions

View file

@ -54,6 +54,9 @@ IR::Opcode IndexedInstruction(const IR::Inst& inst) {
case IR::Opcode::BindlessImageFetch:
case IR::Opcode::BoundImageFetch:
return IR::Opcode::ImageFetch;
case IR::Opcode::BoundImageQueryDimensions:
case IR::Opcode::BindlessImageQueryDimensions:
return IR::Opcode::ImageQueryDimensions;
default:
return IR::Opcode::Void;
}
@ -68,6 +71,7 @@ bool IsBindless(const IR::Inst& inst) {
case IR::Opcode::BindlessImageGather:
case IR::Opcode::BindlessImageGatherDref:
case IR::Opcode::BindlessImageFetch:
case IR::Opcode::BindlessImageQueryDimensions:
return true;
case IR::Opcode::BoundImageSampleImplicitLod:
case IR::Opcode::BoundImageSampleExplicitLod:
@ -76,6 +80,7 @@ bool IsBindless(const IR::Inst& inst) {
case IR::Opcode::BoundImageGather:
case IR::Opcode::BoundImageGatherDref:
case IR::Opcode::BoundImageFetch:
case IR::Opcode::BoundImageQueryDimensions:
return false;
default:
throw InvalidArgument("Invalid opcode {}", inst.Opcode());
@ -198,13 +203,20 @@ void TexturePass(Environment& env, IR::Program& program) {
for (TextureInst& texture_inst : to_replace) {
// TODO: Handle arrays
IR::Inst* const inst{texture_inst.inst};
inst->ReplaceOpcode(IndexedInstruction(*inst));
const auto& cbuf{texture_inst.cbuf};
auto flags{inst->Flags<IR::TextureInstInfo>()};
if (inst->Opcode() == IR::Opcode::ImageQueryDimensions) {
flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
inst->SetFlags(flags);
}
const u32 index{descriptors.Add(TextureDescriptor{
.type{inst->Flags<IR::TextureInstInfo>().type},
.cbuf_index{texture_inst.cbuf.index},
.cbuf_offset{texture_inst.cbuf.offset},
.type{flags.type},
.cbuf_index{cbuf.index},
.cbuf_offset{cbuf.offset},
.count{1},
})};
inst->ReplaceOpcode(IndexedInstruction(*inst));
inst->SetArg(0, IR::Value{index});
}
}