shader_ir: Pass to decoder functions basic block's code

This commit is contained in:
ReinUsesLisp 2018-12-28 20:00:36 -03:00
parent 2d6c064e66
commit 170c8212bb
27 changed files with 82 additions and 81 deletions

View file

@ -151,38 +151,39 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
"NeverExecute predicate not implemented");
static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock & code, u32 pc)> decoders = {
{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
{OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
{OpCode::Type::Bfi, &ShaderIR::DecodeBfi},
{OpCode::Type::Shift, &ShaderIR::DecodeShift},
{OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger},
{OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate},
{OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf},
{OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate},
{OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
{OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
{OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister},
{OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate},
{OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate},
{OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
{OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
{OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
{OpCode::Type::Video, &ShaderIR::DecodeVideo},
{OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
};
static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)>
decoders = {
{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
{OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
{OpCode::Type::Bfi, &ShaderIR::DecodeBfi},
{OpCode::Type::Shift, &ShaderIR::DecodeShift},
{OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger},
{OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate},
{OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf},
{OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate},
{OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
{OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
{OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister},
{OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate},
{OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate},
{OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
{OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
{OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
{OpCode::Type::Video, &ShaderIR::DecodeVideo},
{OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
};
std::vector<Node> code;
std::vector<Node> tmp_block;
if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
pc = (this->*decoder->second)(code, pc);
pc = (this->*decoder->second)(tmp_block, bb, pc);
} else {
pc = DecodeOther(code, pc);
pc = DecodeOther(tmp_block, bb, pc);
}
// Some instructions (like SSY) don't have a predicate field, they are always unconditionally
@ -192,9 +193,9 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
bb.push_back(
Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(code)));
Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block)));
} else {
for (auto& node : code) {
for (auto& node : tmp_block) {
bb.push_back(std::move(node));
}
}