nvflinger: Fix for BufferQueue event handling.
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parent
f00ca69a81
commit
170e19d4ea
6 changed files with 21 additions and 32 deletions
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@ -29,7 +29,8 @@ void SessionRequestHandler::ClientDisconnected(SharedPtr<ServerSession> server_s
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SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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const std::string& reason, u64 timeout,
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WakeupCallback&& callback) {
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WakeupCallback&& callback,
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Kernel::SharedPtr<Kernel::Event> event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->wakeup_callback =
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@ -41,7 +42,12 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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return true;
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};
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auto event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
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if (!event) {
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// Create event if not provided
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event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
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}
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event->Clear();
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thread->status = THREADSTATUS_WAIT_HLE_EVENT;
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thread->wait_objects = {event};
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event->AddWaitingThread(thread);
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@ -118,10 +118,12 @@ public:
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* @param callback Callback to be invoked when the thread is resumed. This callback must write
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* the entire command response once again, regardless of the state of it before this function
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* was called.
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* @param event Event to use to wake up the thread. If unspecified, an event will be created.
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* @returns Event that when signaled will resume the thread and call the callback function.
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*/
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SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
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u64 timeout, WakeupCallback&& callback);
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u64 timeout, WakeupCallback&& callback,
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Kernel::SharedPtr<Kernel::Event> event = nullptr);
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void ParseCommandBuffer(u32_le* src_cmdbuf, bool incoming);
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