input_common: Split mouse input into individual devices

This commit is contained in:
Narr the Reg 2023-02-16 13:38:50 -06:00
parent 57aaf00a0c
commit 17207939e5
10 changed files with 114 additions and 31 deletions

View file

@ -23,7 +23,8 @@ void EmulatedConsole::SetTouchParams() {
// We can't use mouse as touch if native mouse is enabled
if (!Settings::values.mouse_enabled) {
touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
touch_params[index++] =
Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"};
}
touch_params[index++] =

View file

@ -34,9 +34,12 @@ void EmulatedDevices::ReloadInput() {
// First two axis are reserved for mouse position
key_index = 2;
for (auto& mouse_device : mouse_analog_devices) {
// Mouse axis are only mapped on port 1, pad 0
Common::ParamPackage mouse_params;
mouse_params.Set("engine", "mouse");
mouse_params.Set("axis", static_cast<int>(key_index));
mouse_params.Set("port", 1);
mouse_params.Set("pad", 0);
mouse_device = Common::Input::CreateInputDevice(mouse_params);
key_index++;
}