input_common: Split mouse input into individual devices
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57aaf00a0c
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17207939e5
10 changed files with 114 additions and 31 deletions
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@ -23,7 +23,8 @@ void EmulatedConsole::SetTouchParams() {
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// We can't use mouse as touch if native mouse is enabled
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if (!Settings::values.mouse_enabled) {
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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touch_params[index++] =
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Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"};
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}
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touch_params[index++] =
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@ -34,9 +34,12 @@ void EmulatedDevices::ReloadInput() {
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// First two axis are reserved for mouse position
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key_index = 2;
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for (auto& mouse_device : mouse_analog_devices) {
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// Mouse axis are only mapped on port 1, pad 0
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Common::ParamPackage mouse_params;
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mouse_params.Set("engine", "mouse");
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mouse_params.Set("axis", static_cast<int>(key_index));
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mouse_params.Set("port", 1);
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mouse_params.Set("pad", 0);
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mouse_device = Common::Input::CreateInputDevice(mouse_params);
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key_index++;
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}
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