core/emu_window: Remove touch input

This commit is contained in:
german77 2021-09-20 19:50:30 -05:00 committed by Narr the Reg
parent c405a19b73
commit 173a6b1e57
2 changed files with 16 additions and 114 deletions

View file

@ -112,28 +112,6 @@ public:
/// Returns if window is shown (not minimized)
virtual bool IsShown() const = 0;
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed
* @param framebuffer_y Framebuffer y-coordinate that was pressed
* @param id Touch event ID
*/
void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
/**
* Signal that a touch released event has occurred (e.g. mouse click released)
* @param id Touch event ID
*/
void TouchReleased(size_t id);
/**
* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
* @param framebuffer_x Framebuffer x-coordinate
* @param framebuffer_y Framebuffer y-coordinate
* @param id Touch event ID
*/
void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
/**
* Returns currently active configuration.
* @note Accesses to the returned object need not be consistent because it may be modified in
@ -212,6 +190,11 @@ protected:
client_area_height = size.second;
}
/**
* Converts a screen postion into the equivalent touchscreen position.
*/
std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
WindowSystemInfo window_info;
private:
@ -237,9 +220,6 @@ private:
WindowConfig config; ///< Internal configuration (changes pending for being applied in
/// ProcessConfigurationChanges)
WindowConfig active_config; ///< Internal active configuration
class TouchState;
std::shared_ptr<TouchState> touch_state;
};
} // namespace Core::Frontend