texture_cache: Fermi2D reform and implement View Mirage
This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general.
This commit is contained in:
parent
1bf4154e7d
commit
175aa343ff
11 changed files with 125 additions and 77 deletions
|
@ -37,7 +37,7 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
|
|||
|
||||
if (key.is_single_buffer) {
|
||||
if (key.color_attachments[0] != GL_NONE && key.colors[0]) {
|
||||
key.colors[0]->Attach(key.color_attachments[0]);
|
||||
key.colors[0]->Attach(key.color_attachments[0], GL_DRAW_FRAMEBUFFER);
|
||||
glDrawBuffer(key.color_attachments[0]);
|
||||
} else {
|
||||
glDrawBuffer(GL_NONE);
|
||||
|
@ -45,14 +45,16 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
|
|||
} else {
|
||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||
if (key.colors[index]) {
|
||||
key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index));
|
||||
key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
|
||||
GL_DRAW_FRAMEBUFFER);
|
||||
}
|
||||
}
|
||||
glDrawBuffers(key.colors_count, key.color_attachments.data());
|
||||
}
|
||||
|
||||
if (key.zeta) {
|
||||
key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT);
|
||||
key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT,
|
||||
GL_DRAW_FRAMEBUFFER);
|
||||
}
|
||||
|
||||
return framebuffer;
|
||||
|
|
|
@ -696,10 +696,9 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
|||
|
||||
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) {
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Blits);
|
||||
texture_cache.DoFermiCopy(src, dst, src_rect, dst_rect);
|
||||
texture_cache.DoFermiCopy(src, dst, copy_config);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -67,8 +67,7 @@ public:
|
|||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) override;
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
bool AccelerateDrawBatch(bool is_indexed) override;
|
||||
|
|
|
@ -378,26 +378,26 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
|
|||
|
||||
CachedSurfaceView::~CachedSurfaceView() = default;
|
||||
|
||||
void CachedSurfaceView::Attach(GLenum attachment) const {
|
||||
void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
|
||||
ASSERT(params.num_layers == 1 && params.num_levels == 1);
|
||||
|
||||
const auto& owner_params = surface.GetSurfaceParams();
|
||||
|
||||
switch (owner_params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
|
||||
surface.GetTexture(), params.base_level);
|
||||
glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(),
|
||||
params.base_level);
|
||||
break;
|
||||
case SurfaceTarget::Texture2D:
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
|
||||
surface.GetTexture(), params.base_level);
|
||||
glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(),
|
||||
params.base_level);
|
||||
break;
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(),
|
||||
params.base_level, params.base_layer);
|
||||
glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level,
|
||||
params.base_layer);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
|
@ -460,11 +460,10 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
|
|||
copy_params.depth);
|
||||
}
|
||||
|
||||
void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) {
|
||||
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||
void TextureCacheOpenGL::ImageBlit(View src_view, View dst_view,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
const auto& src_params{src_view->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_view->GetSurfaceParams()};
|
||||
|
||||
OpenGLState prev_state{OpenGLState::GetCurState()};
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
@ -476,51 +475,46 @@ void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface,
|
|||
|
||||
u32 buffers{};
|
||||
|
||||
UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
|
||||
UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
|
||||
|
||||
const GLuint src_texture{src_surface->GetTexture()};
|
||||
const GLuint dst_texture{dst_surface->GetTexture()};
|
||||
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
|
||||
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
|
||||
|
||||
if (src_params.type == SurfaceType::ColorTexture) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
src_texture, 0);
|
||||
src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
dst_texture, 0);
|
||||
dst_view->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
buffers = GL_COLOR_BUFFER_BIT;
|
||||
} else if (src_params.type == SurfaceType::Depth) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
|
||||
0);
|
||||
src_view->Attach(GL_DEPTH_ATTACHMENT, GL_READ_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
|
||||
0);
|
||||
dst_view->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT;
|
||||
} else if (src_params.type == SurfaceType::DepthStencil) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
src_texture, 0);
|
||||
src_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_READ_FRAMEBUFFER);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
dst_texture, 0);
|
||||
dst_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
||||
const Common::Rectangle<u32>& src_rect = copy_config.src_rect;
|
||||
const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
|
||||
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
|
||||
|
||||
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
|
||||
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
|
||||
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
||||
is_linear ? GL_LINEAR : GL_NEAREST);
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -73,7 +73,7 @@ public:
|
|||
~CachedSurfaceView();
|
||||
|
||||
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
|
||||
void Attach(GLenum attachment) const;
|
||||
void Attach(GLenum attachment, GLenum target) const;
|
||||
|
||||
GLuint GetTexture() {
|
||||
if (is_proxy) {
|
||||
|
@ -138,8 +138,8 @@ protected:
|
|||
void ImageCopy(Surface src_surface, Surface dst_surface,
|
||||
const VideoCommon::CopyParams& copy_params) override;
|
||||
|
||||
void ImageBlit(Surface src_surface, Surface dst_surface, const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) override;
|
||||
void ImageBlit(View src_view, View dst_view,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||
|
||||
private:
|
||||
OGLFramebuffer src_framebuffer;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue