gl_rasterizer_cache: Use dirty flags for color buffers
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0ab17ab406
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179ee963db
4 changed files with 24 additions and 4 deletions
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@ -135,6 +135,15 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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if (regs.reg_array[method_call.method] != method_call.argument) {
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regs.reg_array[method_call.method] = method_call.argument;
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// Color buffers
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constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
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constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
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if (method_call.method >= first_rt_reg &&
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method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
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const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt;
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dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
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}
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// Shader
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constexpr u32 shader_registers_count =
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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@ -1089,12 +1089,15 @@ public:
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MemoryManager& memory_manager;
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struct DirtyFlags {
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u8 color_buffer = 0xFF;
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bool shaders = true;
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bool vertex_attrib_format = true;
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u32 vertex_array = 0xFFFFFFFF;
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void OnMemoryWrite() {
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color_buffer = 0xFF;
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shaders = true;
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vertex_array = 0xFFFFFFFF;
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}
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