shader: Implement TEXS
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8 changed files with 287 additions and 7 deletions
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@ -36,7 +36,8 @@ union TextureInstInfo {
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u32 raw;
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BitField<0, 8, TextureType> type;
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BitField<8, 1, u32> has_bias;
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BitField<16, 1, u32> has_lod_clamp;
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BitField<9, 1, u32> has_lod_clamp;
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BitField<10, 1, u32> relaxed_precision;
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};
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static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
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