Memory: Add GetPhysicalPointer helper function

This commit is contained in:
Yuri Kunde Schlesner 2015-05-09 04:02:32 -03:00
parent 28a9e4c1d5
commit 17a8cae003
7 changed files with 28 additions and 19 deletions

View file

@ -119,15 +119,15 @@ void RendererOpenGL::SwapBuffers() {
void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
const TextureInfo& texture) {
const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress(
framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2);
const PAddr framebuffer_addr = framebuffer.active_fb == 0 ?
framebuffer.address_left1 : framebuffer.address_left2;
LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
framebuffer.stride * framebuffer.height,
framebuffer_vaddr, (int)framebuffer.width,
framebuffer_addr, (int)framebuffer.width,
(int)framebuffer.height, (int)framebuffer.format);
const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr);
const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
size_t pixel_stride = framebuffer.stride / bpp;