WaitSynch: Removed unused variables and reduced SharedPtr copies.
Define a variable with the value of the sync timeout error code. Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
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7cde5b83bc
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17b29d8865
5 changed files with 63 additions and 80 deletions
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@ -41,6 +41,9 @@ const ResultCode ERR_PORT_NAME_TOO_LONG(ErrorDescription(30), ErrorModule::OS,
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ErrorSummary::InvalidArgument,
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ErrorLevel::Usage); // 0xE0E0181E
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const ResultCode ERR_SYNC_TIMEOUT(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged, ErrorLevel::Info);
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const ResultCode ERR_MISALIGNED_ADDRESS{// 0xE0E01BF1
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ErrorDescription::MisalignedAddress, ErrorModule::OS,
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ErrorSummary::InvalidArgument, ErrorLevel::Usage};
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@ -257,11 +260,8 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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if (object->ShouldWait()) {
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if (nano_seconds == 0) {
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return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info);
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}
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if (nano_seconds == 0)
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return ERR_SYNC_TIMEOUT;
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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@ -273,9 +273,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in its wait objects.
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// Otherwise we retain the default value of timeout.
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return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info);
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return ERR_SYNC_TIMEOUT;
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}
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object->Acquire();
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@ -286,8 +284,6 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
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s64 nano_seconds) {
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bool wait_thread = !wait_all;
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int handle_index = 0;
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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// Check if 'handles' is invalid
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@ -305,7 +301,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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ErrorSummary::InvalidArgument, ErrorLevel::Usage);
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using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>;
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std::vector<ObjectPtr> objects(handle_count);
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for (int i = 0; i < handle_count; ++i) {
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@ -320,15 +315,53 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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// It will be repopulated later in the wait_all = false case.
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thread->wait_objects_index.clear();
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if (!wait_all) {
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// Find the first object that is acquireable in the provided list of objects
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if (wait_all) {
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bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
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return !object->ShouldWait();
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});
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if (all_available) {
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// We can acquire all objects right now, do so.
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for (auto object : objects)
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object->Acquire();
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// Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
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return RESULT_SUCCESS;
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}
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// Not all objects were available right now, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
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if (nano_seconds == 0)
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return ERR_SYNC_TIMEOUT;
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH;
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// Add the thread to each of the objects' waiting threads.
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for (auto& object : objects) {
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
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}
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// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
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thread->wait_objects = std::move(objects);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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// This value gets set to -1 by default in this case, it is not modified after this.
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*out = -1;
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
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return ERR_SYNC_TIMEOUT;
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} else {
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
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return !object->ShouldWait();
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});
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if (itr != objects.end()) {
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// We found a ready object, acquire it and set the result value
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ObjectPtr object = *itr;
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Kernel::WaitObject* object = itr->get();
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object->Acquire();
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*out = std::distance(objects.begin(), itr);
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return RESULT_SUCCESS;
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@ -337,11 +370,8 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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// No objects were ready to be acquired, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
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if (nano_seconds == 0) {
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return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info);
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}
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if (nano_seconds == 0)
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return ERR_SYNC_TIMEOUT;
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH;
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@ -351,7 +381,7 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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// Add the thread to each of the objects' waiting threads.
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for (size_t i = 0; i < objects.size(); ++i) {
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ObjectPtr object = objects[i];
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Kernel::WaitObject* object = objects[i].get();
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// Set the index of this object in the mapping of Objects -> index for this thread.
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thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
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object->AddWaitingThread(thread);
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@ -368,52 +398,7 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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// Otherwise we retain the default value of timeout, and -1 in the out parameter
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thread->wait_set_output = true;
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*out = -1;
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return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info);
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} else {
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bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
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return !object->ShouldWait();
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});
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if (all_available) {
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// We can acquire all objects right now, do so.
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for (auto object : objects)
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object->Acquire();
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// Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
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return RESULT_SUCCESS;
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}
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// Not all objects were available right now, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
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if (nano_seconds == 0) {
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return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info);
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}
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH;
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// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
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thread->wait_objects = objects;
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// Add the thread to each of the objects' waiting threads.
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for (auto object : objects) {
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
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}
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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// This value gets set to -1 by default in this case, it is not modified after this.
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*out = -1;
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
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return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info);
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return ERR_SYNC_TIMEOUT;
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}
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}
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