EmuWindow: Remove window title getters/setters.

The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there.
Providing properly thread-safe window title getters and setters is a mess anyway.
This commit is contained in:
Tony Wasserka 2014-11-13 18:17:39 +01:00
parent ded9c8a826
commit 182476c96a
4 changed files with 10 additions and 28 deletions

View file

@ -75,9 +75,10 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
GetWindowTitle().c_str(), NULL, NULL);
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
window_title.c_str(), NULL, NULL);
if (m_render_window == NULL) {
printf("Failed to create GLFW window! Exiting...");