EmuWindow: Remove window title getters/setters.

The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there.
Providing properly thread-safe window title getters and setters is a mess anyway.
This commit is contained in:
Tony Wasserka 2014-11-13 18:17:39 +01:00
parent ded9c8a826
commit 182476c96a
4 changed files with 10 additions and 28 deletions

View file

@ -111,6 +111,9 @@ EmuThread& GRenderWindow::GetEmuThread()
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
{
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title));
keyboard_id = KeyMap::NewDeviceId();
ReloadSetKeymaps();
@ -182,14 +185,6 @@ void GRenderWindow::DoneCurrent()
}
void GRenderWindow::PollEvents() {
// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
// from the main thread, but this should probably be in an event handler...
/*
static char title[128];
sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
video_core::g_renderer->current_fps());
setWindowTitle(title);
*/
}
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).