EmuWindow: Remove window title getters/setters.
The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there. Providing properly thread-safe window title getters and setters is a mess anyway.
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4 changed files with 10 additions and 28 deletions
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@ -111,6 +111,9 @@ EmuThread& GRenderWindow::GetEmuThread()
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GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
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{
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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@ -182,14 +185,6 @@ void GRenderWindow::DoneCurrent()
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}
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void GRenderWindow::PollEvents() {
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// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
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// from the main thread, but this should probably be in an event handler...
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/*
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static char title[128];
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sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
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video_core::g_renderer->current_fps());
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setWindowTitle(title);
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*/
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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