shader: Implement tessellation shaders, polygon mode and invocation id
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parent
34519d3fc6
commit
183855e396
28 changed files with 605 additions and 91 deletions
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@ -331,6 +331,14 @@ void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value, c
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Inst(Opcode::SetAttributeIndexed, phys_address, value, vertex);
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}
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F32 IREmitter::GetPatch(Patch patch) {
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return Inst<F32>(Opcode::GetPatch, patch);
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}
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void IREmitter::SetPatch(Patch patch, const F32& value) {
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Inst(Opcode::SetPatch, patch, value);
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}
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void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
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Inst(Opcode::SetFragColor, Imm32(index), Imm32(component), value);
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}
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@ -363,6 +371,10 @@ U32 IREmitter::LocalInvocationIdZ() {
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return U32{CompositeExtract(Inst(Opcode::LocalInvocationId), 2)};
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}
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U32 IREmitter::InvocationId() {
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return Inst<U32>(Opcode::InvocationId);
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}
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U1 IREmitter::IsHelperInvocation() {
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return Inst<U1>(Opcode::IsHelperInvocation);
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}
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