shader: Implement tessellation shaders, polygon mode and invocation id

This commit is contained in:
ReinUsesLisp 2021-04-15 22:46:11 -03:00 committed by ameerj
parent 34519d3fc6
commit 183855e396
28 changed files with 605 additions and 91 deletions

View file

@ -84,6 +84,9 @@ public:
[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address, const U32& vertex);
void SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex);
[[nodiscard]] F32 GetPatch(Patch patch);
void SetPatch(Patch patch, const F32& value);
void SetFragColor(u32 index, u32 component, const F32& value);
void SetFragDepth(const F32& value);
@ -95,6 +98,7 @@ public:
[[nodiscard]] U32 LocalInvocationIdY();
[[nodiscard]] U32 LocalInvocationIdZ();
[[nodiscard]] U32 InvocationId();
[[nodiscard]] U1 IsHelperInvocation();
[[nodiscard]] U32 LaneId();