shader: Implement tessellation shaders, polygon mode and invocation id

This commit is contained in:
ReinUsesLisp 2021-04-15 22:46:11 -03:00 committed by ameerj
parent 34519d3fc6
commit 183855e396
28 changed files with 605 additions and 91 deletions

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@ -73,6 +73,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
case Opcode::EndPrimitive:
case Opcode::SetAttribute:
case Opcode::SetAttributeIndexed:
case Opcode::SetPatch:
case Opcode::SetFragColor:
case Opcode::SetFragDepth:
case Opcode::WriteGlobalU8: