shader: Implement tessellation shaders, polygon mode and invocation id
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34519d3fc6
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183855e396
28 changed files with 605 additions and 91 deletions
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@ -48,6 +48,8 @@ OPCODE(GetAttribute, F32, Attr
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OPCODE(SetAttribute, Void, Attribute, F32, U32, )
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OPCODE(GetAttributeIndexed, F32, U32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )
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OPCODE(GetPatch, F32, Patch, )
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OPCODE(SetPatch, Void, Patch, F32, )
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OPCODE(SetFragColor, Void, U32, U32, F32, )
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OPCODE(SetFragDepth, Void, F32, )
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OPCODE(GetZFlag, U1, Void, )
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@ -60,6 +62,7 @@ OPCODE(SetCFlag, Void, U1,
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OPCODE(SetOFlag, Void, U1, )
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OPCODE(WorkgroupId, U32x3, )
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OPCODE(LocalInvocationId, U32x3, )
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OPCODE(InvocationId, U32, )
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OPCODE(IsHelperInvocation, U1, )
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// Undefined
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