shader: Implement tessellation shaders, polygon mode and invocation id

This commit is contained in:
ReinUsesLisp 2021-04-15 22:46:11 -03:00 committed by ameerj
parent 34519d3fc6
commit 183855e396
28 changed files with 605 additions and 91 deletions

View file

@ -70,6 +70,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
program.stage = env.ShaderStage();
program.local_memory_size = env.LocalMemorySize();
switch (program.stage) {
case Stage::TessellationControl: {
const ProgramHeader& sph{env.SPH()};
program.invocations = sph.common2.threads_per_input_primitive;
break;
}
case Stage::Geometry: {
const ProgramHeader& sph{env.SPH()};
program.output_topology = sph.common3.output_topology;