shader: Implement tessellation shaders, polygon mode and invocation id
This commit is contained in:
parent
34519d3fc6
commit
183855e396
28 changed files with 605 additions and 91 deletions
|
@ -101,8 +101,10 @@ struct Info {
|
|||
|
||||
bool uses_workgroup_id{};
|
||||
bool uses_local_invocation_id{};
|
||||
bool uses_invocation_id{};
|
||||
bool uses_is_helper_invocation{};
|
||||
bool uses_subgroup_invocation_id{};
|
||||
std::array<bool, 30> uses_patches{};
|
||||
|
||||
std::array<InputVarying, 32> input_generics{};
|
||||
bool loads_position{};
|
||||
|
@ -110,6 +112,7 @@ struct Info {
|
|||
bool loads_vertex_id{};
|
||||
bool loads_front_face{};
|
||||
bool loads_point_coord{};
|
||||
bool loads_tess_coord{};
|
||||
bool loads_indexed_attributes{};
|
||||
|
||||
std::array<bool, 8> stores_frag_color{};
|
||||
|
@ -120,6 +123,8 @@ struct Info {
|
|||
bool stores_clip_distance{};
|
||||
bool stores_layer{};
|
||||
bool stores_viewport_index{};
|
||||
bool stores_tess_level_outer{};
|
||||
bool stores_tess_level_inner{};
|
||||
bool stores_indexed_attributes{};
|
||||
|
||||
bool uses_fp16{};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue