move MotionEmu from core/frontend to input_common as a InputDevice
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parent
867eabd6b7
commit
188194908c
17 changed files with 221 additions and 244 deletions
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@ -16,11 +16,12 @@
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
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motion_emu->Tilt(x, y);
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InputCommon::GetMotionEmu()->Tilt(x, y);
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}
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void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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@ -32,9 +33,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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}
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} else if (button == SDL_BUTTON_RIGHT) {
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if (state == SDL_PRESSED) {
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motion_emu->BeginTilt(x, y);
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InputCommon::GetMotionEmu()->BeginTilt(x, y);
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} else {
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motion_emu->EndTilt();
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InputCommon::GetMotionEmu()->EndTilt();
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}
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}
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}
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@ -61,8 +62,6 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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InputCommon::Init();
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Network::Init();
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motion_emu = std::make_unique<Motion::MotionEmu>(*this);
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SDL_SetMainReady();
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// Initialize the window
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@ -117,7 +116,6 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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SDL_GL_DeleteContext(gl_context);
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SDL_Quit();
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motion_emu = nullptr;
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Network::Shutdown();
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InputCommon::Shutdown();
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