move MotionEmu from core/frontend to input_common as a InputDevice

This commit is contained in:
wwylele 2017-08-07 00:04:06 +03:00
parent 867eabd6b7
commit 188194908c
17 changed files with 221 additions and 244 deletions

View file

@ -16,11 +16,12 @@
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "network/network.h"
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
motion_emu->Tilt(x, y);
InputCommon::GetMotionEmu()->Tilt(x, y);
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
@ -32,9 +33,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
}
} else if (button == SDL_BUTTON_RIGHT) {
if (state == SDL_PRESSED) {
motion_emu->BeginTilt(x, y);
InputCommon::GetMotionEmu()->BeginTilt(x, y);
} else {
motion_emu->EndTilt();
InputCommon::GetMotionEmu()->EndTilt();
}
}
}
@ -61,8 +62,6 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
InputCommon::Init();
Network::Init();
motion_emu = std::make_unique<Motion::MotionEmu>(*this);
SDL_SetMainReady();
// Initialize the window
@ -117,7 +116,6 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
motion_emu = nullptr;
Network::Shutdown();
InputCommon::Shutdown();