move MotionEmu from core/frontend to input_common as a InputDevice

This commit is contained in:
wwylele 2017-08-07 00:04:06 +03:00
parent 867eabd6b7
commit 188194908c
17 changed files with 221 additions and 244 deletions

View file

@ -7,6 +7,7 @@
#include "input_common/analog_from_button.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
#endif
@ -14,12 +15,16 @@
namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
void Init() {
keyboard = std::make_shared<InputCommon::Keyboard>();
keyboard = std::make_shared<Keyboard>();
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
std::make_shared<InputCommon::AnalogFromButton>());
std::make_shared<AnalogFromButton>());
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
#ifdef HAVE_SDL2
SDL::Init();
#endif
@ -29,6 +34,8 @@ void Shutdown() {
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
keyboard.reset();
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
#ifdef HAVE_SDL2
SDL::Shutdown();
@ -39,6 +46,10 @@ Keyboard* GetKeyboard() {
return keyboard.get();
}
MotionEmu* GetMotionEmu() {
return motion_emu.get();
}
std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param{
{"engine", "keyboard"}, {"code", std::to_string(key_code)},