shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
This commit is contained in:
parent
274897dfd5
commit
18a766b362
4 changed files with 11 additions and 11 deletions
|
@ -181,8 +181,8 @@ void EmitIAdd64(EmitContext& ctx);
|
|||
Id EmitISub32(EmitContext& ctx, Id a, Id b);
|
||||
void EmitISub64(EmitContext& ctx);
|
||||
Id EmitIMul32(EmitContext& ctx, Id a, Id b);
|
||||
void EmitINeg32(EmitContext& ctx);
|
||||
void EmitIAbs32(EmitContext& ctx);
|
||||
Id EmitINeg32(EmitContext& ctx, Id value);
|
||||
Id EmitIAbs32(EmitContext& ctx, Id value);
|
||||
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift);
|
||||
void EmitShiftRightLogical32(EmitContext& ctx);
|
||||
void EmitShiftRightArithmetic32(EmitContext& ctx);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue