shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions

This commit is contained in:
ReinUsesLisp 2021-02-22 02:45:50 -03:00 committed by ameerj
parent 274897dfd5
commit 18a766b362
4 changed files with 11 additions and 11 deletions

View file

@ -181,8 +181,8 @@ void EmitIAdd64(EmitContext& ctx);
Id EmitISub32(EmitContext& ctx, Id a, Id b);
void EmitISub64(EmitContext& ctx);
Id EmitIMul32(EmitContext& ctx, Id a, Id b);
void EmitINeg32(EmitContext& ctx);
void EmitIAbs32(EmitContext& ctx);
Id EmitINeg32(EmitContext& ctx, Id value);
Id EmitIAbs32(EmitContext& ctx, Id value);
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift);
void EmitShiftRightLogical32(EmitContext& ctx);
void EmitShiftRightArithmetic32(EmitContext& ctx);