shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions

This commit is contained in:
ReinUsesLisp 2021-02-22 02:45:50 -03:00 committed by ameerj
parent 274897dfd5
commit 18a766b362
4 changed files with 11 additions and 11 deletions

View file

@ -56,12 +56,12 @@ void SHL(TranslatorVisitor& v, u64 insn, const IR::U32& unsafe_shift) {
}
} // Anonymous namespace
void TranslatorVisitor::SHL_reg(u64) {
throw NotImplementedException("SHL_reg");
void TranslatorVisitor::SHL_reg(u64 insn) {
SHL(*this, insn, GetReg20(insn));
}
void TranslatorVisitor::SHL_cbuf(u64) {
throw NotImplementedException("SHL_cbuf");
void TranslatorVisitor::SHL_cbuf(u64 insn) {
SHL(*this, insn, GetCbuf(insn));
}
void TranslatorVisitor::SHL_imm(u64 insn) {

View file

@ -26,7 +26,7 @@ void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = fa
} // Anonymous namespace
void TranslatorVisitor::MOV_reg(u64 insn) {
MOV(*this, insn, GetReg8(insn));
MOV(*this, insn, GetReg20(insn));
}
void TranslatorVisitor::MOV_cbuf(u64 insn) {