Removing unused settings and yuzu rebranding
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17 changed files with 69 additions and 485 deletions
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@ -10,13 +10,6 @@
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namespace Settings {
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enum class LayoutOption {
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Default,
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SingleScreen,
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LargeScreen,
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SideScreen,
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};
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namespace NativeButton {
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enum Values {
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A,
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@ -78,9 +71,6 @@ enum class CpuCore {
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};
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struct Values {
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// CheckNew3DS
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bool is_new_3ds;
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// Controls
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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@ -93,54 +83,20 @@ struct Values {
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// Data Storage
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bool use_virtual_sd;
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// System Region
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int region_value;
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// Renderer
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bool use_hw_renderer;
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bool use_shader_jit;
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float resolution_factor;
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bool use_vsync;
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bool toggle_framelimit;
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LayoutOption layout_option;
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bool swap_screen;
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bool custom_layout;
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u16 custom_top_left;
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u16 custom_top_top;
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u16 custom_top_right;
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u16 custom_top_bottom;
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u16 custom_bottom_left;
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u16 custom_bottom_top;
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u16 custom_bottom_right;
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u16 custom_bottom_bottom;
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float bg_red;
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float bg_green;
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float bg_blue;
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std::string log_filter;
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// Audio
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std::string sink_id;
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bool enable_audio_stretching;
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std::string audio_device_id;
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// Debugging
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bool use_gdbstub;
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u16 gdbstub_port;
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// WebService
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bool enable_telemetry;
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std::string telemetry_endpoint_url;
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std::string verify_endpoint_url;
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std::string citra_username;
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std::string citra_token;
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} extern values;
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// a special value for Values::region_value indicating that citra will automatically select a region
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// value to fit the region lockout info of the game
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static constexpr int REGION_VALUE_AUTO_SELECT = -1;
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void Apply();
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} // namespace Settings
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