ShaderCache: Fix Phi Nodes Type on OGL.
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c50ad56bf5
commit
194579bc4f
3 changed files with 30 additions and 2 deletions
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@ -68,7 +68,7 @@ void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
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}
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if (!phi.Definition<Id>().is_valid) {
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// The phi node wasn't forward defined
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ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
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ctx.var_alloc.PhiDefine(phi, phi.Type());
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}
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}
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@ -80,7 +80,7 @@ void EmitReference(EmitContext& ctx, const IR::Value& value) {
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void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
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IR::Inst& phi{*phi_value.InstRecursive()};
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const auto phi_type{phi.Arg(0).Type()};
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const auto phi_type{phi.Type()};
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if (!phi.Definition<Id>().is_valid) {
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// The phi node wasn't forward defined
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ctx.var_alloc.PhiDefine(phi, phi_type);
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