ShaderCache: Fix Phi Nodes Type on OGL.

This commit is contained in:
Fernando Sahmkow 2021-11-01 22:26:17 +01:00
parent c50ad56bf5
commit 194579bc4f
3 changed files with 30 additions and 2 deletions

View file

@ -68,7 +68,7 @@ void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
}
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
ctx.var_alloc.PhiDefine(phi, phi.Type());
}
}
@ -80,7 +80,7 @@ void EmitReference(EmitContext& ctx, const IR::Value& value) {
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
IR::Inst& phi{*phi_value.InstRecursive()};
const auto phi_type{phi.Arg(0).Type()};
const auto phi_type{phi.Type()};
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
ctx.var_alloc.PhiDefine(phi, phi_type);