pica: Cleanup lighting register definitions and documentation.
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c4d318f691
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2 changed files with 51 additions and 48 deletions
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@ -75,7 +75,7 @@ struct PicaShaderConfig {
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// Fragment lighting
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res.lighting.enable = !regs.lighting.disable;
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res.lighting.src_num = regs.lighting.src_num + 1;
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res.lighting.src_num = regs.lighting.num_lights + 1;
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for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) {
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unsigned num = regs.lighting.light_enable.GetNum(light_index);
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@ -83,38 +83,38 @@ struct PicaShaderConfig {
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res.lighting.light[light_index].num = num;
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res.lighting.light[light_index].directional = light.directional != 0;
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res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
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res.lighting.light[light_index].dist_atten_enable = regs.lighting.IsDistAttenEnabled(num);
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res.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
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res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
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res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
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}
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res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0;
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res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.d0 == 0;
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res.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
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res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
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res.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
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res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
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res.lighting.lut_d1.enable = regs.lighting.lut_enable_d1 == 0;
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res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.d1 == 0;
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res.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
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res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
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res.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
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res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
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res.lighting.lut_fr.enable = regs.lighting.lut_enable_fr == 0;
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res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.fr == 0;
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res.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
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res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
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res.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
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res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
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res.lighting.lut_rr.enable = regs.lighting.lut_enable_rr == 0;
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res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.rr == 0;
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res.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
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res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
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res.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
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res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
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res.lighting.lut_rg.enable = regs.lighting.lut_enable_rg == 0;
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res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.rg == 0;
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res.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
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res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
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res.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
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res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
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res.lighting.lut_rb.enable = regs.lighting.lut_enable_rb == 0;
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res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.rb == 0;
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res.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
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res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
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res.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
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res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
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@ -122,7 +122,7 @@ struct PicaShaderConfig {
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res.lighting.fresnel_selector = regs.lighting.fresnel_selector;
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res.lighting.bump_mode = regs.lighting.bump_mode;
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res.lighting.bump_selector = regs.lighting.bump_selector;
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res.lighting.bump_renorm = regs.lighting.bump_renorm == 0;
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res.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
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res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
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return res;
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