VideoCore: Unify interface to OpenGL and SW rasterizers

This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
This commit is contained in:
Yuri Kunde Schlesner 2015-12-06 19:06:12 -08:00
parent 03835d04f4
commit 195fedccf0
16 changed files with 115 additions and 77 deletions

View file

@ -14,7 +14,7 @@ namespace Clipper {
using Shader::OutputVertex;
void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2);
void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2);
} // namespace