VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
This commit is contained in:
parent
03835d04f4
commit
195fedccf0
16 changed files with 115 additions and 77 deletions
|
@ -46,10 +46,8 @@ void DebugContext::OnEvent(Event event, void* data) {
|
|||
{
|
||||
std::unique_lock<std::mutex> lock(breakpoint_mutex);
|
||||
|
||||
if (Settings::values.use_hw_renderer) {
|
||||
// Commit the hardware renderer's framebuffer so it will show on debug widgets
|
||||
VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
|
||||
}
|
||||
// Commit the hardware renderer's framebuffer so it will show on debug widgets
|
||||
VideoCore::g_renderer->rasterizer->FlushFramebuffer();
|
||||
|
||||
// TODO: Should stop the CPU thread here once we multithread emulation.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue