core: Consolidate top-level system state into a singleton.

This commit is contained in:
bunnei 2016-11-04 23:14:38 -04:00
parent 81e22ae8c7
commit 198b6c9bdd
8 changed files with 167 additions and 106 deletions

View file

@ -13,33 +13,30 @@
#include "core/system.h"
#include "video_core/video_core.h"
namespace System {
namespace Core {
static bool is_powered_on{false};
/*static*/ System System::s_instance;
Result Init(EmuWindow* emu_window, u32 system_mode) {
System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
Core::Init();
CoreTiming::Init();
Memory::Init();
HW::Init();
Kernel::Init(system_mode);
HLE::Init();
if (!VideoCore::Init(emu_window)) {
return Result::ErrorInitVideoCore;
}
AudioCore::Init();
GDBStub::Init();
if (!VideoCore::Init(emu_window)) {
return ResultStatus::ErrorVideoCore;
}
is_powered_on = true;
return Result::Success;
return ResultStatus::Success;
}
bool IsPoweredOn() {
return is_powered_on;
}
void Shutdown() {
void System::Shutdown() {
GDBStub::Shutdown();
AudioCore::Shutdown();
VideoCore::Shutdown();
@ -52,4 +49,42 @@ void Shutdown() {
is_powered_on = false;
}
} // namespace
System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
state.app_loader = Loader::GetLoader(filepath);
if (!state.app_loader) {
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
return ResultStatus::ErrorGetLoader;
}
boost::optional<u32> system_mode{ state.app_loader->LoadKernelSystemMode() };
if (!system_mode) {
LOG_CRITICAL(Frontend, "Failed to determine system mode!");
return ResultStatus::ErrorSystemMode;
}
ResultStatus init_result{ Init(emu_window, system_mode.get()) };
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Frontend, "Failed to initialize system (Error %i)!", init_result);
System::Shutdown();
return init_result;
}
const Loader::ResultStatus load_result{ state.app_loader->Load() };
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
System::Shutdown();
switch (load_result) {
case Loader::ResultStatus::ErrorEncrypted:
return ResultStatus::ErrorLoader_ErrorEncrypted;
case Loader::ResultStatus::ErrorInvalidFormat:
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
default:
return ResultStatus::ErrorLoader;
}
}
return ResultStatus::Success;
}
} // namespace Core

View file

@ -4,18 +4,80 @@
#pragma once
#include <string>
#include "core/loader/loader.h"
class EmuWindow;
namespace System {
namespace Core {
enum class Result {
Success, ///< Everything is fine
Error, ///< Something went wrong (no module specified)
ErrorInitCore, ///< Something went wrong during core init
ErrorInitVideoCore, ///< Something went wrong during video core init
class System {
public:
struct State {
std::unique_ptr<Loader::AppLoader> app_loader;
};
/**
* Gets the instance of the System singleton class.
* @returns Reference to the instance of the System singleton class.
*/
static System& GetInstance() {
return s_instance;
}
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
Success, ///< Succeeded
ErrorGetLoader, ///< Error finding the correct application loader
ErrorSystemMode, ///< Error determining the system mode
ErrorLoader, ///< Error loading the specified application
ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an invalid format
ErrorVideoCore, ///< Error in the video core
};
/**
* Initialize the emulated system.
* @param emu_window Pointer to the host-system window used for video output and keyboard input.
* @param system_mode The system mode.
* @returns ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
/// Shutdown the emulated system.
void Shutdown();
/**
* Load an executable application.
* @param emu_window Pointer to the host-system window used for video output and keyboard input.
* @param filepath String path to the executable application to load on the host file system.
* @returns ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Load(EmuWindow* emu_window, const std::string& filepath);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
bool IsPoweredOn() const {
return is_powered_on;
}
/**
* Gets the internal state of the emulated system.
* @returns The internal state of the emulated system
*/
State& GetState() {
return state;
}
private:
bool is_powered_on{};
State state;
static System s_instance;
};
Result Init(EmuWindow* emu_window, u32 system_mode);
bool IsPoweredOn();
void Shutdown();
}
} // namespace Core