Merge pull request #2793 from ReinUsesLisp/bgr565
renderer_opengl: Implement RGB565 framebuffer format
This commit is contained in:
commit
19af91434e
15 changed files with 72 additions and 205 deletions
|
@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
|||
transform, crop_rect};
|
||||
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
system.GPU().SwapBuffers(framebuffer);
|
||||
system.GPU().SwapBuffers(&framebuffer);
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue