VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
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2ef696c85a
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1a58f45d76
13 changed files with 187 additions and 15 deletions
26
src/video_core/engines/const_buffer_engine_interface.h
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26
src/video_core/engines/const_buffer_engine_interface.h
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@ -0,0 +1,26 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Tegra::Engines {
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enum class ShaderType : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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Compute = 5,
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};
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class ConstBufferEngineInterface {
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public:
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virtual ~ConstBufferEngineInterface() {}
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virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
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};
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}
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@ -70,7 +70,8 @@ Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHan
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GetTSCEntry(tex_handle.tsc_id)};
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}
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u32 KeplerCompute::AccessConstBuffer32(u64 const_buffer, u64 offset) const {
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u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
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ASSERT(stage == ShaderType::Compute);
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const auto& buffer = launch_description.const_buffer_config[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
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@ -11,6 +11,7 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/texture.h"
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@ -37,7 +38,7 @@ namespace Tegra::Engines {
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#define KEPLER_COMPUTE_REG_INDEX(field_name) \
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(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
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class KeplerCompute final {
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class KeplerCompute final : public ConstBufferEngineInterface {
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public:
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explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager);
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@ -201,7 +202,7 @@ public:
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Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const;
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u32 AccessConstBuffer32(u64 const_buffer, u64 offset) const;
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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private:
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Core::System& system;
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@ -847,7 +847,8 @@ void Maxwell3D::ProcessClearBuffers() {
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rasterizer.Clear();
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}
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u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
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u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
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ASSERT(stage != ShaderType::Compute);
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const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u32 result;
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@ -16,6 +16,7 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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@ -44,7 +45,7 @@ namespace Tegra::Engines {
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#define MAXWELL3D_REG_INDEX(field_name) \
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(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
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class Maxwell3D final {
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class Maxwell3D final : public ConstBufferEngineInterface {
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public:
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explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager);
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@ -1257,7 +1258,7 @@ public:
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/// Returns the texture information for a specific texture in a specific shader stage.
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
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/// we've seen used.
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