Qt: Add (empty) status bar

This commit is contained in:
Yuri Kunde Schlesner 2017-02-18 12:09:14 -08:00
parent 441f8b5a4b
commit 1b28b26682
6 changed files with 35 additions and 1 deletions

View file

@ -94,6 +94,17 @@ void GMainWindow::InitializeWidgets() {
game_list = new GameList();
ui.horizontalLayout->addWidget(game_list);
// Create status bar
emu_speed_label = new QLabel();
game_fps_label = new QLabel();
emu_frametime_label = new QLabel();
for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
label->setVisible(false);
statusBar()->addPermanentWidget(label);
}
statusBar()->setVisible(true);
}
void GMainWindow::InitializeDebugWidgets() {
@ -229,6 +240,9 @@ void GMainWindow::RestoreUIState() {
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
}
void GMainWindow::ConnectWidgetEvents() {
@ -261,6 +275,7 @@ void GMainWindow::ConnectMenuEvents() {
&GMainWindow::ToggleWindowMode);
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@ -624,6 +639,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
game_list->SaveInterfaceLayout();