Pica: Create 'State' structure and move state memory there.

This commit is contained in:
bunnei 2015-05-13 23:29:27 -04:00
parent 4c207798b4
commit 1b42d55a9d
15 changed files with 461 additions and 438 deletions

View file

@ -46,7 +46,7 @@ void RasterizerOpenGL::InitObjects() {
uniform_tev_combiner_buffer_color = glGetUniformLocation(shader.handle, "tev_combiner_buffer_color");
const auto tev_stages = Pica::registers.GetTevStages();
const auto tev_stages = Pica::g_state.regs.GetTevStages();
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
auto& uniform_tev_cfg = uniform_tev_cfgs[tev_stage_index];
@ -128,6 +128,8 @@ void RasterizerOpenGL::InitObjects() {
}
void RasterizerOpenGL::Reset() {
const auto& regs = Pica::g_state.regs;
SyncCullMode();
SyncBlendEnabled();
SyncBlendFuncs();
@ -137,46 +139,46 @@ void RasterizerOpenGL::Reset() {
SyncDepthTest();
// TEV stage 0
SyncTevSources(0, Pica::registers.tev_stage0);
SyncTevModifiers(0, Pica::registers.tev_stage0);
SyncTevOps(0, Pica::registers.tev_stage0);
SyncTevColor(0, Pica::registers.tev_stage0);
SyncTevMultipliers(0, Pica::registers.tev_stage0);
SyncTevSources(0, regs.tev_stage0);
SyncTevModifiers(0, regs.tev_stage0);
SyncTevOps(0, regs.tev_stage0);
SyncTevColor(0, regs.tev_stage0);
SyncTevMultipliers(0, regs.tev_stage0);
// TEV stage 1
SyncTevSources(1, Pica::registers.tev_stage1);
SyncTevModifiers(1, Pica::registers.tev_stage1);
SyncTevOps(1, Pica::registers.tev_stage1);
SyncTevColor(1, Pica::registers.tev_stage1);
SyncTevMultipliers(1, Pica::registers.tev_stage1);
SyncTevSources(1, regs.tev_stage1);
SyncTevModifiers(1, regs.tev_stage1);
SyncTevOps(1, regs.tev_stage1);
SyncTevColor(1, regs.tev_stage1);
SyncTevMultipliers(1, regs.tev_stage1);
// TEV stage 2
SyncTevSources(2, Pica::registers.tev_stage2);
SyncTevModifiers(2, Pica::registers.tev_stage2);
SyncTevOps(2, Pica::registers.tev_stage2);
SyncTevColor(2, Pica::registers.tev_stage2);
SyncTevMultipliers(2, Pica::registers.tev_stage2);
SyncTevSources(2, regs.tev_stage2);
SyncTevModifiers(2, regs.tev_stage2);
SyncTevOps(2, regs.tev_stage2);
SyncTevColor(2, regs.tev_stage2);
SyncTevMultipliers(2, regs.tev_stage2);
// TEV stage 3
SyncTevSources(3, Pica::registers.tev_stage3);
SyncTevModifiers(3, Pica::registers.tev_stage3);
SyncTevOps(3, Pica::registers.tev_stage3);
SyncTevColor(3, Pica::registers.tev_stage3);
SyncTevMultipliers(3, Pica::registers.tev_stage3);
SyncTevSources(3, regs.tev_stage3);
SyncTevModifiers(3, regs.tev_stage3);
SyncTevOps(3, regs.tev_stage3);
SyncTevColor(3, regs.tev_stage3);
SyncTevMultipliers(3, regs.tev_stage3);
// TEV stage 4
SyncTevSources(4, Pica::registers.tev_stage4);
SyncTevModifiers(4, Pica::registers.tev_stage4);
SyncTevOps(4, Pica::registers.tev_stage4);
SyncTevColor(4, Pica::registers.tev_stage4);
SyncTevMultipliers(4, Pica::registers.tev_stage4);
SyncTevSources(4, regs.tev_stage4);
SyncTevModifiers(4, regs.tev_stage4);
SyncTevOps(4, regs.tev_stage4);
SyncTevColor(4, regs.tev_stage4);
SyncTevMultipliers(4, regs.tev_stage4);
// TEV stage 5
SyncTevSources(5, Pica::registers.tev_stage5);
SyncTevModifiers(5, Pica::registers.tev_stage5);
SyncTevOps(5, Pica::registers.tev_stage5);
SyncTevColor(5, Pica::registers.tev_stage5);
SyncTevMultipliers(5, Pica::registers.tev_stage5);
SyncTevSources(5, regs.tev_stage5);
SyncTevModifiers(5, regs.tev_stage5);
SyncTevOps(5, regs.tev_stage5);
SyncTevColor(5, regs.tev_stage5);
SyncTevMultipliers(5, regs.tev_stage5);
SyncCombinerColor();
SyncCombinerWriteFlags();
@ -210,6 +212,8 @@ void RasterizerOpenGL::CommitFramebuffer() {
}
void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
const auto& regs = Pica::g_state.regs;
if (!Settings::values.use_hw_renderer)
return;
@ -247,104 +251,104 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// TEV stage 0
case PICA_REG_INDEX(tev_stage0.color_source1):
SyncTevSources(0, Pica::registers.tev_stage0);
SyncTevSources(0, regs.tev_stage0);
break;
case PICA_REG_INDEX(tev_stage0.color_modifier1):
SyncTevModifiers(0, Pica::registers.tev_stage0);
SyncTevModifiers(0, regs.tev_stage0);
break;
case PICA_REG_INDEX(tev_stage0.color_op):
SyncTevOps(0, Pica::registers.tev_stage0);
SyncTevOps(0, regs.tev_stage0);
break;
case PICA_REG_INDEX(tev_stage0.const_r):
SyncTevColor(0, Pica::registers.tev_stage0);
SyncTevColor(0, regs.tev_stage0);
break;
case PICA_REG_INDEX(tev_stage0.color_scale):
SyncTevMultipliers(0, Pica::registers.tev_stage0);
SyncTevMultipliers(0, regs.tev_stage0);
break;
// TEV stage 1
case PICA_REG_INDEX(tev_stage1.color_source1):
SyncTevSources(1, Pica::registers.tev_stage1);
SyncTevSources(1, regs.tev_stage1);
break;
case PICA_REG_INDEX(tev_stage1.color_modifier1):
SyncTevModifiers(1, Pica::registers.tev_stage1);
SyncTevModifiers(1, regs.tev_stage1);
break;
case PICA_REG_INDEX(tev_stage1.color_op):
SyncTevOps(1, Pica::registers.tev_stage1);
SyncTevOps(1, regs.tev_stage1);
break;
case PICA_REG_INDEX(tev_stage1.const_r):
SyncTevColor(1, Pica::registers.tev_stage1);
SyncTevColor(1, regs.tev_stage1);
break;
case PICA_REG_INDEX(tev_stage1.color_scale):
SyncTevMultipliers(1, Pica::registers.tev_stage1);
SyncTevMultipliers(1, regs.tev_stage1);
break;
// TEV stage 2
case PICA_REG_INDEX(tev_stage2.color_source1):
SyncTevSources(2, Pica::registers.tev_stage2);
SyncTevSources(2, regs.tev_stage2);
break;
case PICA_REG_INDEX(tev_stage2.color_modifier1):
SyncTevModifiers(2, Pica::registers.tev_stage2);
SyncTevModifiers(2, regs.tev_stage2);
break;
case PICA_REG_INDEX(tev_stage2.color_op):
SyncTevOps(2, Pica::registers.tev_stage2);
SyncTevOps(2, regs.tev_stage2);
break;
case PICA_REG_INDEX(tev_stage2.const_r):
SyncTevColor(2, Pica::registers.tev_stage2);
SyncTevColor(2, regs.tev_stage2);
break;
case PICA_REG_INDEX(tev_stage2.color_scale):
SyncTevMultipliers(2, Pica::registers.tev_stage2);
SyncTevMultipliers(2, regs.tev_stage2);
break;
// TEV stage 3
case PICA_REG_INDEX(tev_stage3.color_source1):
SyncTevSources(3, Pica::registers.tev_stage3);
SyncTevSources(3, regs.tev_stage3);
break;
case PICA_REG_INDEX(tev_stage3.color_modifier1):
SyncTevModifiers(3, Pica::registers.tev_stage3);
SyncTevModifiers(3, regs.tev_stage3);
break;
case PICA_REG_INDEX(tev_stage3.color_op):
SyncTevOps(3, Pica::registers.tev_stage3);
SyncTevOps(3, regs.tev_stage3);
break;
case PICA_REG_INDEX(tev_stage3.const_r):
SyncTevColor(3, Pica::registers.tev_stage3);
SyncTevColor(3, regs.tev_stage3);
break;
case PICA_REG_INDEX(tev_stage3.color_scale):
SyncTevMultipliers(3, Pica::registers.tev_stage3);
SyncTevMultipliers(3, regs.tev_stage3);
break;
// TEV stage 4
case PICA_REG_INDEX(tev_stage4.color_source1):
SyncTevSources(4, Pica::registers.tev_stage4);
SyncTevSources(4, regs.tev_stage4);
break;
case PICA_REG_INDEX(tev_stage4.color_modifier1):
SyncTevModifiers(4, Pica::registers.tev_stage4);
SyncTevModifiers(4, regs.tev_stage4);
break;
case PICA_REG_INDEX(tev_stage4.color_op):
SyncTevOps(4, Pica::registers.tev_stage4);
SyncTevOps(4, regs.tev_stage4);
break;
case PICA_REG_INDEX(tev_stage4.const_r):
SyncTevColor(4, Pica::registers.tev_stage4);
SyncTevColor(4, regs.tev_stage4);
break;
case PICA_REG_INDEX(tev_stage4.color_scale):
SyncTevMultipliers(4, Pica::registers.tev_stage4);
SyncTevMultipliers(4, regs.tev_stage4);
break;
// TEV stage 5
case PICA_REG_INDEX(tev_stage5.color_source1):
SyncTevSources(5, Pica::registers.tev_stage5);
SyncTevSources(5, regs.tev_stage5);
break;
case PICA_REG_INDEX(tev_stage5.color_modifier1):
SyncTevModifiers(5, Pica::registers.tev_stage5);
SyncTevModifiers(5, regs.tev_stage5);
break;
case PICA_REG_INDEX(tev_stage5.color_op):
SyncTevOps(5, Pica::registers.tev_stage5);
SyncTevOps(5, regs.tev_stage5);
break;
case PICA_REG_INDEX(tev_stage5.const_r):
SyncTevColor(5, Pica::registers.tev_stage5);
SyncTevColor(5, regs.tev_stage5);
break;
case PICA_REG_INDEX(tev_stage5.color_scale):
SyncTevMultipliers(5, Pica::registers.tev_stage5);
SyncTevMultipliers(5, regs.tev_stage5);
break;
// TEV combiner buffer color
@ -360,16 +364,18 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
}
void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
const auto& regs = Pica::g_state.regs;
if (!Settings::values.use_hw_renderer)
return;
PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(Pica::registers.framebuffer.color_format)
* Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(Pica::registers.framebuffer.depth_format)
* Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
// If source memory region overlaps 3DS framebuffers, commit them before the copy happens
if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
@ -380,16 +386,18 @@ void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
}
void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
const auto& regs = Pica::g_state.regs;
if (!Settings::values.use_hw_renderer)
return;
PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(Pica::registers.framebuffer.color_format)
* Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(Pica::registers.framebuffer.depth_format)
* Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
// If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
@ -501,14 +509,16 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::
}
void RasterizerOpenGL::SyncFramebuffer() {
PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
Pica::Regs::ColorFormat new_fb_color_format = Pica::registers.framebuffer.color_format;
const auto& regs = Pica::g_state.regs;
PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
Pica::Regs::DepthFormat new_fb_depth_format = Pica::registers.framebuffer.depth_format;
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format;
bool fb_size_changed = fb_color_texture.width != Pica::registers.framebuffer.GetWidth() ||
fb_color_texture.height != Pica::registers.framebuffer.GetHeight();
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
bool fb_size_changed = fb_color_texture.width != regs.framebuffer.GetWidth() ||
fb_color_texture.height != regs.framebuffer.GetHeight();
bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
fb_size_changed;
@ -532,12 +542,12 @@ void RasterizerOpenGL::SyncFramebuffer() {
// Reconfigure framebuffer textures if any property has changed
if (color_fb_prop_changed) {
ReconfigureColorTexture(fb_color_texture, new_fb_color_format,
Pica::registers.framebuffer.GetWidth(), Pica::registers.framebuffer.GetHeight());
regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
}
if (depth_fb_prop_changed) {
ReconfigureDepthTexture(fb_depth_texture, new_fb_depth_format,
Pica::registers.framebuffer.GetWidth(), Pica::registers.framebuffer.GetHeight());
regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
// Only attach depth buffer as stencil if it supports stencil
switch (new_fb_depth_format) {
@ -572,7 +582,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
}
void RasterizerOpenGL::SyncCullMode() {
switch (Pica::registers.cull_mode) {
const auto& regs = Pica::g_state.regs;
switch (regs.cull_mode) {
case Pica::Regs::CullMode::KeepAll:
state.cull.enabled = false;
break;
@ -588,25 +600,26 @@ void RasterizerOpenGL::SyncCullMode() {
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", Pica::registers.cull_mode.Value());
LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value());
UNIMPLEMENTED();
break;
}
}
void RasterizerOpenGL::SyncBlendEnabled() {
state.blend.enabled = Pica::registers.output_merger.alphablend_enable;
state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
}
void RasterizerOpenGL::SyncBlendFuncs() {
state.blend.src_rgb_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_source_rgb);
state.blend.dst_rgb_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_source_a);
state.blend.dst_a_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_dest_a);
const auto& regs = Pica::g_state.regs;
state.blend.src_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
state.blend.dst_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
}
void RasterizerOpenGL::SyncBlendColor() {
auto blend_color = PicaToGL::ColorRGBA8((u8*)&Pica::registers.output_merger.blend_const.r);
auto blend_color = PicaToGL::ColorRGBA8((u8*)&Pica::g_state.regs.output_merger.blend_const.r);
state.blend.color.red = blend_color[0];
state.blend.color.green = blend_color[1];
state.blend.color.blue = blend_color[2];
@ -614,9 +627,10 @@ void RasterizerOpenGL::SyncBlendColor() {
}
void RasterizerOpenGL::SyncAlphaTest() {
glUniform1i(uniform_alphatest_enabled, Pica::registers.output_merger.alpha_test.enable);
glUniform1i(uniform_alphatest_func, Pica::registers.output_merger.alpha_test.func);
glUniform1f(uniform_alphatest_ref, Pica::registers.output_merger.alpha_test.ref / 255.0f);
const auto& regs = Pica::g_state.regs;
glUniform1i(uniform_alphatest_enabled, regs.output_merger.alpha_test.enable);
glUniform1i(uniform_alphatest_func, (GLint)regs.output_merger.alpha_test.func.Value());
glUniform1f(uniform_alphatest_ref, regs.output_merger.alpha_test.ref / 255.0f);
}
void RasterizerOpenGL::SyncStencilTest() {
@ -624,9 +638,10 @@ void RasterizerOpenGL::SyncStencilTest() {
}
void RasterizerOpenGL::SyncDepthTest() {
state.depth.test_enabled = Pica::registers.output_merger.depth_test_enable;
state.depth.test_func = PicaToGL::CompareFunc(Pica::registers.output_merger.depth_test_func);
state.depth.write_mask = Pica::registers.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
const auto& regs = Pica::g_state.regs;
state.depth.test_enabled = (regs.output_merger.depth_test_enable == 1);
state.depth.test_func = PicaToGL::CompareFunc(regs.output_merger.depth_test_func);
state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
}
void RasterizerOpenGL::SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
@ -667,34 +682,37 @@ void RasterizerOpenGL::SyncTevMultipliers(unsigned stage_index, const Pica::Regs
}
void RasterizerOpenGL::SyncCombinerColor() {
auto combiner_color = PicaToGL::ColorRGBA8((u8*)&Pica::registers.tev_combiner_buffer_color.r);
auto combiner_color = PicaToGL::ColorRGBA8((u8*)&Pica::g_state.regs.tev_combiner_buffer_color.r);
glUniform4fv(uniform_tev_combiner_buffer_color, 1, combiner_color.data());
}
void RasterizerOpenGL::SyncCombinerWriteFlags() {
const auto tev_stages = Pica::registers.GetTevStages();
const auto& regs = Pica::g_state.regs;
const auto tev_stages = regs.GetTevStages();
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
glUniform2i(uniform_tev_cfgs[tev_stage_index].updates_combiner_buffer_color_alpha,
Pica::registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index),
Pica::registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index));
regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index),
regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index));
}
}
void RasterizerOpenGL::SyncDrawState() {
const auto& regs = Pica::g_state.regs;
// Sync the viewport
GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(Pica::registers.viewport_size_x).ToFloat32() * 2;
GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(Pica::registers.viewport_size_y).ToFloat32() * 2;
GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_x).ToFloat32() * 2;
GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_y).ToFloat32() * 2;
// OpenGL uses different y coordinates, so negate corner offset and flip origin
// TODO: Ensure viewport_corner.x should not be negated or origin flipped
// TODO: Use floating-point viewports for accuracy if supported
glViewport((GLsizei)static_cast<float>(Pica::registers.viewport_corner.x),
-(GLsizei)static_cast<float>(Pica::registers.viewport_corner.y)
+ Pica::registers.framebuffer.GetHeight() - viewport_height,
glViewport((GLsizei)static_cast<float>(regs.viewport_corner.x),
-(GLsizei)static_cast<float>(regs.viewport_corner.y)
+ regs.framebuffer.GetHeight() - viewport_height,
viewport_width, viewport_height);
// Sync bound texture(s), upload if not cached
const auto pica_textures = Pica::registers.GetTextures();
const auto pica_textures = regs.GetTextures();
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
const auto& texture = pica_textures[texture_index];
@ -707,7 +725,7 @@ void RasterizerOpenGL::SyncDrawState() {
}
// Skip processing TEV stages that simply pass the previous stage results through
const auto tev_stages = Pica::registers.GetTevStages();
const auto tev_stages = regs.GetTevStages();
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
glUniform1i(uniform_tev_cfgs[tev_stage_index].enabled, !IsPassThroughTevStage(tev_stages[tev_stage_index]));
}
@ -716,7 +734,7 @@ void RasterizerOpenGL::SyncDrawState() {
}
void RasterizerOpenGL::ReloadColorBuffer() {
u8* color_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetColorBufferPhysicalAddress());
u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress());
if (color_buffer == nullptr)
return;
@ -748,7 +766,7 @@ void RasterizerOpenGL::ReloadColorBuffer() {
void RasterizerOpenGL::ReloadDepthBuffer() {
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
u8* depth_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetDepthBufferPhysicalAddress());
u8* depth_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress());
if (depth_buffer == nullptr) {
return;

View file

@ -41,7 +41,7 @@ inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
return gl_mode;
}
inline GLenum BlendFunc(u32 factor) {
inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
static const GLenum blend_func_table[] = {
GL_ZERO, // BlendFactor::Zero
GL_ONE, // BlendFactor::One
@ -61,17 +61,17 @@ inline GLenum BlendFunc(u32 factor) {
};
// Range check table for input
if (factor >= ARRAY_SIZE(blend_func_table)) {
if ((unsigned)factor >= ARRAY_SIZE(blend_func_table)) {
LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %d", factor);
UNREACHABLE();
return GL_ONE;
}
return blend_func_table[factor];
return blend_func_table[(unsigned)factor];
}
inline GLenum CompareFunc(u32 func) {
inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
static const GLenum compare_func_table[] = {
GL_NEVER, // CompareFunc::Never
GL_ALWAYS, // CompareFunc::Always
@ -84,14 +84,14 @@ inline GLenum CompareFunc(u32 func) {
};
// Range check table for input
if (func >= ARRAY_SIZE(compare_func_table)) {
if ((unsigned)func >= ARRAY_SIZE(compare_func_table)) {
LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func);
UNREACHABLE();
return GL_ALWAYS;
}
return compare_func_table[func];
return compare_func_table[(unsigned)func];
}
inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) {