cmake: Always enable Vulkan
Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
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5836530a87
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1b9e08ab78
10 changed files with 76 additions and 138 deletions
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@ -4,26 +4,17 @@ add_executable(yuzu-cmd
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config.cpp
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config.h
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default_ini.h
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emu_window/emu_window_sdl2_gl.cpp
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emu_window/emu_window_sdl2_gl.h
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emu_window/emu_window_sdl2.cpp
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emu_window/emu_window_sdl2.h
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emu_window/emu_window_sdl2_gl.cpp
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emu_window/emu_window_sdl2_gl.h
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emu_window/emu_window_sdl2_vk.cpp
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emu_window/emu_window_sdl2_vk.h
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resource.h
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yuzu.cpp
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yuzu.rc
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)
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if (ENABLE_VULKAN)
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target_sources(yuzu-cmd PRIVATE
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emu_window/emu_window_sdl2_vk.cpp
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emu_window/emu_window_sdl2_vk.h)
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target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include)
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target_compile_definitions(yuzu-cmd PRIVATE HAS_VULKAN)
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endif()
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create_target_directory_groups(yuzu-cmd)
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target_link_libraries(yuzu-cmd PRIVATE common core input_common)
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@ -33,6 +24,8 @@ if (MSVC)
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endif()
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target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
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target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include)
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu-cmd RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
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endif()
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@ -35,9 +35,7 @@
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
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#ifdef HAS_VULKAN
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#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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@ -173,13 +171,8 @@ int main(int argc, char** argv) {
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emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
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break;
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case Settings::RendererBackend::Vulkan:
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#ifdef HAS_VULKAN
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emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
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break;
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#else
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LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
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return 1;
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#endif
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}
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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