cmake: Always enable Vulkan

Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
This commit is contained in:
ReinUsesLisp 2020-12-24 20:22:07 -03:00
parent 5836530a87
commit 1b9e08ab78
10 changed files with 76 additions and 138 deletions

View file

@ -35,9 +35,7 @@
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
#ifdef HAS_VULKAN
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
#endif
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
@ -173,13 +171,8 @@ int main(int argc, char** argv) {
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
break;
case Settings::RendererBackend::Vulkan:
#ifdef HAS_VULKAN
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
break;
#else
LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
return 1;
#endif
}
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());